Iron man game for pc requirements. Mar 21, 2020 Iron Man 1 PC Game is an open-world action-adventure game developed by Artificial Mind & Movement Secret Level. It was released on December 15, 2002 for the PlayStation, Microsoft Windows, Xbox and all other well known operating systems. The Iron Man 1 pc game is played in a third-person perspective and the world of navigation on foot. Iron Man Game Download For PC It was discharged on May 2, 2008, to match with the arrival of the film in films. The game is distributed by Sega and was discharged for Nintendo DS, PlayStation 2, PlayStation 3, Wii, Xbox 360, PlayStation Portable, and Microsoft Windows. May 02, 2008 Iron Man, one of Marvel's most indestructible Super Heroes, is blasting onto video game platforms and the big screen next year. The epic, action-packed Marvel Studios production will be directed by John Favreau and stars Robert Downey Jr., Jeff Bridges, Terrance Howard and Gwyneth Paltrow.
SA Limit Adjuster is a tool created by Sacky that can let you control the upper limits the game has created and other settings that is cool to fool around with. The latest version is Alpha 8 (apparently Alpha 9 in the settings file) and is probably the last version ever made. Ini adalah mod yang memungkinkan kalian bermaain dengan tampilan windowed mode. Graphic Effect (289) GTA SA - IV & V (493) Helicopter (83.
Current version: | Alpha 8 (Alpha 9) (!) |
---|---|
Developed by: | Sacky |
Supported games: | GTA SA |
Grand Theft Auto; GTA San Andreas; GTASA Gameplay & Help; SA in Windowed Mode Sign in to follow this. SA in Windowed Mode. SA Window allows you to play SA in a window. This might have already been possible with other tools, but this one is different since it doesn't use a Direct3D hook. Instead it modifies game functions to allow you to select a windowed esolution.
SA Limit Adjuster is a tool created by Sacky that can let you control the upper limits the game has created and other settings that is cool to fool around with. The latest version is Alpha 8 (apparently Alpha 9 in the settings file) and is probably the last version ever made.
Installation
Copy all the files from the SA_Limit_Adjuster folder into your GTA: San Andreas directory folder.
Settings
Section | Item | Default Value | Description |
---|---|---|---|
DYNAMIC LIMITS | Building | 13000 | increase this limit to map more static objects |
Dummys | 2500 | increase this limit to map more static objects | |
PtrNode Doubles | 3200 | increase this limit to map more static objects | |
IPL Files | 256 | increase this limit to map more static objects | |
Stunt Jumps | 256 | Maximum number of stunt jumps allowed | |
ColModels | 10150 | Maximum number of defined collision models allowed | |
Collision Files | 255 | Maximum number of collision files allowed. One collision file can hold multiple collision models | |
QuadTreeNodes | 400 | ||
QuadTreeNodes2 | 40 | ||
MatDataPool | 4096 | ||
AtmDataPool | 1024 | ||
Vehicles | 110 | Maximum number of vehicles that is allowed to be created through the mission script files | |
Vehicle Structs | 50 | Maximum number of vehicle models that is allowed to be loaded through the mission script files | |
Peds | 140 | Maximum number of peds that is allowed to be created through the mission script files | |
Polygons | 5000 | Maximum number of polygons a model is allowed to have | |
PtrNode Singles | 70000 | ||
EntryInfoNodes | 500 | ||
Objects | 350 | Maximum number of dynamic objects that is allowed to be defined | |
Tasks | 500 | ||
Events | 200 | ||
Point Routes | 64 | ||
Patrol Routes | 32 | ||
Node Routes | 64 | ||
Ped Attractors | 64 | ||
Entry Exits | 400 | Maximum number of ENEX entries that is allowed to be created through the IPL files | |
Streaming Memory | 50 | Streaming memory in MB (For static and dynamic map objects) | |
Streaming Vehicles | 22 | Streaming memory in MB (For vehicles) | |
IMG Headers | 5000 | ||
STATIC LIMITS | Timed Objects | 227 | Maximum number of tobjs allowed to be defined in the IDE files |
Vehicle Models | 212 | Maximum number of entries allowed to be defined in the vehicles.ide file | |
Ped Models | 278 | The number of ped models defined in ped.ide | |
IDEs | 14000 | Maximum number of IDE entires allowed in the IDE files | |
CarMods | 70 | The number of carmods defined in carmod.dat-file | |
Water Planes | 1021 | Maximum number of water planes allowed to be created | |
CarCols | 128 | Maximum number of car colors allowed to be defined in the carcols.dat file | |
Current Mission | 69000 | Maximum limit in bytes allowed in the mission section of the main.scm | |
SCM Locals | 1024 | Number of local variables which can be used in main.scm | |
SCM Threads | 96 | Threads which can be created in a script | |
Weapon IDs | 47 | Number of weapons | |
Aiming Offsets | 21 | ||
Weapon Objects | 51 | ||
Map Bounds | 12000.0 | The boundaries in which you can place objects. The center of the map is (0;0). Divide this value by 2 to get the distance how far you can go away from this point. | |
LOD Distance | 300.0 | The distance of objects which should have an collision (Usually objects with an LOD value greater than 300 will have no collision) | |
Markers | 175 | Maximum number of markers allowed to be created during gameplay | |
Garages | 50 | Maximum number of garages that is allowed to be defined in the IPL files | |
Pickups | 620 | Maximum number of pickups that is allowed to be created during gameplay | |
Players | 8 | The number of player structures allocated. | |
SCM Block | 200000 | Maximum limit in bytes allowed in the MAIN section of the main.scm | |
MULTIPLIERS | Vehicles | 2584 | |
Vehicle Structs | 788 | ||
FILES | gta_sa.set | gta_sa.set | Directs the game to load this file (needs paths relative to the GTA directory folder) |
MODULES | user32.dll | user32.dll | |
COLOURS | All colors are in RGBA format | ||
Health Bar | B4191DFF | Health bar color (and anything red like enemy markers, etc.) | |
Money Font | 36682CFF | The color of the cash label | |
Title Menu | ACCBF1FF | The main color of the letters in the main menu. | |
Title Menu Border | 000000FF | The color of the border of the letters in the main menu | |
Wanted Level | 906210FF | The color of the wanted-stars. | |
Radio Station | 969696FF | The color of the letters which are shown when changing the radio station in a car | |
MODELS | CopCar 1 | 599 | Countryside cop car |
CopCar 2 | 596 | Los Santos cop car | |
CopCar 3 | 597 | San Fierro cop car | |
CopCar 4 | 598 | Las Venturas cop car | |
CopCar 5 | 523 | Police motorcycle | |
CopPed 1 | 283 | Countryside cop | |
CopPed 2 | 280 | Los Santos cop | |
CopPed 3 | 281 | San Fierro cop | |
CopPed 4 | 282 | Las Venturas cop | |
CopPed 5 | 284 | Motorcycle cop | |
Ambulance 1 | 416 | Supposedly Los Santos Ambulance | |
Ambulance 2 | 416 | Supposedly San Fierro Ambulance | |
Ambulance 3 | 416 | Supposedly Las Venturas Ambulance | |
Medic 1 | 274 | Los Santos paramedic | |
Medic 2 | 276 | San Fierro paramedic | |
Medic 3 | 275 | Las Venturas paramedic | |
Firetruck 1 | 407 | Supposedly Los Santos FIretruck | |
Firetruck 2 | 407 | Supposedly San Fierro FIretruck | |
Firetruck 3 | 407 | Supposedly Las Venturas FIretruck | |
Fireman 1 | 277 | Los Santos fireman | |
Fireman 2 | 279 | San Fierro fireman | |
Fireman 3 | 278 | Las Venturas fireman | |
TaxiDriver 1 | 262 | A cap driver | |
TaxiDriver 2 | 261 | ' | |
TaxiDriver 3 | 220 | ' | |
TaxiDriver 4 | 234 | ' | |
TaxiDriver 5 | 182 | ' | |
TaxiDriver 6 | 206 | ' | |
Enforcer Replacement | 427 | The cop truck model id | |
SWAT Ped Replacement | 285 | The id of the swat ped model | |
FBI Rancher Replacement | 427 | The id of the FBI rancher vehicle model | |
FBI Ped Replacement | 286 | The id of the FPI ped model | |
Rhino Replacement | 432 | The id of the tank vehicle model | |
Barracks Replacement | 433 | The id of the army truck vehicle model | |
Army Ped Replacement | 287 | The id of the soldier ped model | |
Police Maverick Replacement | 497 | The id of the police helicopter vehicle model | |
SAN Maverick Replacement | 488 | The id of the San Andreas News helicopter vehicle model | |
Police Weapon 1 | 3 | Nitestick | |
Police Weapon 2 | 22 | Pistol | |
SWAT Weapon | 28 | Micro SMG | |
FBI Weapon | 29 | MP5 | |
Army Weapon | 31 | M4 | |
GRAPHICS | Ped Dynamic Shadows | 1 | Ped's dynamic shadow at high or very high visual FX quality |
Map Dynamic Shadows | 1 | Map's and car's dynamic shadow at medium or higher visual FX quality | |
License Plate Texture Filtering | 1 | ||
Texture Filter 1 | 2 | ||
Texture Filter Min | 3 | ||
Texture Filter Max | 2 | ||
Shadow Wrapper 1 | 3 | ||
Shadow Wrapper 2 | 10 | ||
Diffuse Texture Wrap | 1 | ||
Alpha Blend | 6 | ||
Object/Vehicle Shadow Cull | 4 | ||
Character Shadow Max Size | 128 | ||
Character Shadow Min Size | 64 | ||
Vehicle Vertex Alpha | 1 | ||
Vehicle UV Ref Flags | 17 | ||
Vehicle Texture Trans Flags | 259 | ||
Vehicle Lighting | 1.0 | Intensity of vehicle's headlights and taillights | |
Stencil Shaded Opacity | 6 | Map's and car's dynamic shadow opacity | |
Cloud1 Height | 200.0 | High-altitude cloud's height in units | |
Cloud2 Height | 200.0 | High-altitude cloud's height in units | |
Zone Text | 1 | Show zone's text when entering a zone | |
Vertgio | 1 | Motion blur effect | |
Speed Limiter | 1 | ||
Heat Haze | 1 | Heat haze effect | |
Max AI Vehicles | 85 | Maximum number of npc vehicles creatable by a script | |
Max AI Peds | 25 | Maximum number of npc actors createable by a script | |
Ped Density | 1.0 | The density multiplier for npc actors. This can be overwritten by a script | |
Vehicle Density | 1.0 | The density multiplier for npc cars. This can be overwritten by a script. | |
Law Vehicles | 1 | ||
Time Format | %02d:%02d | The format of the time label (in C format) | |
Time Position X | 0.0015625 | The X-coord of the position of the time label | |
Time Position Y | 0.002232142957 | The Y-coord of the position of the time label | |
Weapon Ammo Format | %d-%d | The format of the weapon ammo label | |
Enable Ads | 0 | Disables ads seen when loading the game | |
Window Name | GTA: San Andreas | The name of the application running | |
Windowed | 0 | Starts the game in full screen or windowed mode |
See also
External links
- GTAForums: Release topic
v · d · e Grand Theft Auto: San Andreas | |
---|---|
File Formats | .b • .col • .cfg • .cut • .dff • .dat • .fxp • .gxt • .ide • .ifp • .img • .ipl • nodes*.dat • .ped • .rep • .rrr • .scm • .set • .txd |
Documentation | Audio • Cryptography • Cutscenes • Game memory • Handling.cfg • Map Listing • Mission Packs • Opcodes • Paths • Replays • Saves • Scripts • Sound Effects • Statistics • Vehicles • Wanted levels |
Tools | CLEO • Collision File Editor II • ENBSeries • G-Tools • IMG Tool • Limit Adjuster • Map Editor • Mod Loader • San Andreas Audio Toolkit • Sanny Builder • TXD Workshop • Magic.TXD |
Tutorials | San Andreas v2.0 Modding • How to create a mission • How to create a script • How to use Map Editor • Vehicle Mod Installation |
Modifications | Design Your Own Mission • Gostown Paradise • GTA: United • Myriad Islands |
Multiplayer | gtaTournament • Multi Theft Auto • San Andreas Multiplayer • (more..) |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |
Gta Sa Windowed Mode Windows 10
rapcentr |
Gta Sa Windowed Mode D3d9.dll
Section | Item | Default Value | Description |
---|---|---|---|
DYNAMIC LIMITS | Building | 13000 | increase this limit to map more static objects |
Dummys | 2500 | increase this limit to map more static objects | |
PtrNode Doubles | 3200 | increase this limit to map more static objects | |
IPL Files | 256 | increase this limit to map more static objects | |
Stunt Jumps | 256 | Maximum number of stunt jumps allowed | |
ColModels | 10150 | Maximum number of defined collision models allowed | |
Collision Files | 255 | Maximum number of collision files allowed. One collision file can hold multiple collision models | |
QuadTreeNodes | 400 | ||
QuadTreeNodes2 | 40 | ||
MatDataPool | 4096 | ||
AtmDataPool | 1024 | ||
Vehicles | 110 | Maximum number of vehicles that is allowed to be created through the mission script files | |
Vehicle Structs | 50 | Maximum number of vehicle models that is allowed to be loaded through the mission script files | |
Peds | 140 | Maximum number of peds that is allowed to be created through the mission script files | |
Polygons | 5000 | Maximum number of polygons a model is allowed to have | |
PtrNode Singles | 70000 | ||
EntryInfoNodes | 500 | ||
Objects | 350 | Maximum number of dynamic objects that is allowed to be defined | |
Tasks | 500 | ||
Events | 200 | ||
Point Routes | 64 | ||
Patrol Routes | 32 | ||
Node Routes | 64 | ||
Ped Attractors | 64 | ||
Entry Exits | 400 | Maximum number of ENEX entries that is allowed to be created through the IPL files | |
Streaming Memory | 50 | Streaming memory in MB (For static and dynamic map objects) | |
Streaming Vehicles | 22 | Streaming memory in MB (For vehicles) | |
IMG Headers | 5000 | ||
STATIC LIMITS | Timed Objects | 227 | Maximum number of tobjs allowed to be defined in the IDE files |
Vehicle Models | 212 | Maximum number of entries allowed to be defined in the vehicles.ide file | |
Ped Models | 278 | The number of ped models defined in ped.ide | |
IDEs | 14000 | Maximum number of IDE entires allowed in the IDE files | |
CarMods | 70 | The number of carmods defined in carmod.dat-file | |
Water Planes | 1021 | Maximum number of water planes allowed to be created | |
CarCols | 128 | Maximum number of car colors allowed to be defined in the carcols.dat file | |
Current Mission | 69000 | Maximum limit in bytes allowed in the mission section of the main.scm | |
SCM Locals | 1024 | Number of local variables which can be used in main.scm | |
SCM Threads | 96 | Threads which can be created in a script | |
Weapon IDs | 47 | Number of weapons | |
Aiming Offsets | 21 | ||
Weapon Objects | 51 | ||
Map Bounds | 12000.0 | The boundaries in which you can place objects. The center of the map is (0;0). Divide this value by 2 to get the distance how far you can go away from this point. | |
LOD Distance | 300.0 | The distance of objects which should have an collision (Usually objects with an LOD value greater than 300 will have no collision) | |
Markers | 175 | Maximum number of markers allowed to be created during gameplay | |
Garages | 50 | Maximum number of garages that is allowed to be defined in the IPL files | |
Pickups | 620 | Maximum number of pickups that is allowed to be created during gameplay | |
Players | 8 | The number of player structures allocated. | |
SCM Block | 200000 | Maximum limit in bytes allowed in the MAIN section of the main.scm | |
MULTIPLIERS | Vehicles | 2584 | |
Vehicle Structs | 788 | ||
FILES | gta_sa.set | gta_sa.set | Directs the game to load this file (needs paths relative to the GTA directory folder) |
MODULES | user32.dll | user32.dll | |
COLOURS | All colors are in RGBA format | ||
Health Bar | B4191DFF | Health bar color (and anything red like enemy markers, etc.) | |
Money Font | 36682CFF | The color of the cash label | |
Title Menu | ACCBF1FF | The main color of the letters in the main menu. | |
Title Menu Border | 000000FF | The color of the border of the letters in the main menu | |
Wanted Level | 906210FF | The color of the wanted-stars. | |
Radio Station | 969696FF | The color of the letters which are shown when changing the radio station in a car | |
MODELS | CopCar 1 | 599 | Countryside cop car |
CopCar 2 | 596 | Los Santos cop car | |
CopCar 3 | 597 | San Fierro cop car | |
CopCar 4 | 598 | Las Venturas cop car | |
CopCar 5 | 523 | Police motorcycle | |
CopPed 1 | 283 | Countryside cop | |
CopPed 2 | 280 | Los Santos cop | |
CopPed 3 | 281 | San Fierro cop | |
CopPed 4 | 282 | Las Venturas cop | |
CopPed 5 | 284 | Motorcycle cop | |
Ambulance 1 | 416 | Supposedly Los Santos Ambulance | |
Ambulance 2 | 416 | Supposedly San Fierro Ambulance | |
Ambulance 3 | 416 | Supposedly Las Venturas Ambulance | |
Medic 1 | 274 | Los Santos paramedic | |
Medic 2 | 276 | San Fierro paramedic | |
Medic 3 | 275 | Las Venturas paramedic | |
Firetruck 1 | 407 | Supposedly Los Santos FIretruck | |
Firetruck 2 | 407 | Supposedly San Fierro FIretruck | |
Firetruck 3 | 407 | Supposedly Las Venturas FIretruck | |
Fireman 1 | 277 | Los Santos fireman | |
Fireman 2 | 279 | San Fierro fireman | |
Fireman 3 | 278 | Las Venturas fireman | |
TaxiDriver 1 | 262 | A cap driver | |
TaxiDriver 2 | 261 | ' | |
TaxiDriver 3 | 220 | ' | |
TaxiDriver 4 | 234 | ' | |
TaxiDriver 5 | 182 | ' | |
TaxiDriver 6 | 206 | ' | |
Enforcer Replacement | 427 | The cop truck model id | |
SWAT Ped Replacement | 285 | The id of the swat ped model | |
FBI Rancher Replacement | 427 | The id of the FBI rancher vehicle model | |
FBI Ped Replacement | 286 | The id of the FPI ped model | |
Rhino Replacement | 432 | The id of the tank vehicle model | |
Barracks Replacement | 433 | The id of the army truck vehicle model | |
Army Ped Replacement | 287 | The id of the soldier ped model | |
Police Maverick Replacement | 497 | The id of the police helicopter vehicle model | |
SAN Maverick Replacement | 488 | The id of the San Andreas News helicopter vehicle model | |
Police Weapon 1 | 3 | Nitestick | |
Police Weapon 2 | 22 | Pistol | |
SWAT Weapon | 28 | Micro SMG | |
FBI Weapon | 29 | MP5 | |
Army Weapon | 31 | M4 | |
GRAPHICS | Ped Dynamic Shadows | 1 | Ped's dynamic shadow at high or very high visual FX quality |
Map Dynamic Shadows | 1 | Map's and car's dynamic shadow at medium or higher visual FX quality | |
License Plate Texture Filtering | 1 | ||
Texture Filter 1 | 2 | ||
Texture Filter Min | 3 | ||
Texture Filter Max | 2 | ||
Shadow Wrapper 1 | 3 | ||
Shadow Wrapper 2 | 10 | ||
Diffuse Texture Wrap | 1 | ||
Alpha Blend | 6 | ||
Object/Vehicle Shadow Cull | 4 | ||
Character Shadow Max Size | 128 | ||
Character Shadow Min Size | 64 | ||
Vehicle Vertex Alpha | 1 | ||
Vehicle UV Ref Flags | 17 | ||
Vehicle Texture Trans Flags | 259 | ||
Vehicle Lighting | 1.0 | Intensity of vehicle's headlights and taillights | |
Stencil Shaded Opacity | 6 | Map's and car's dynamic shadow opacity | |
Cloud1 Height | 200.0 | High-altitude cloud's height in units | |
Cloud2 Height | 200.0 | High-altitude cloud's height in units | |
Zone Text | 1 | Show zone's text when entering a zone | |
Vertgio | 1 | Motion blur effect | |
Speed Limiter | 1 | ||
Heat Haze | 1 | Heat haze effect | |
Max AI Vehicles | 85 | Maximum number of npc vehicles creatable by a script | |
Max AI Peds | 25 | Maximum number of npc actors createable by a script | |
Ped Density | 1.0 | The density multiplier for npc actors. This can be overwritten by a script | |
Vehicle Density | 1.0 | The density multiplier for npc cars. This can be overwritten by a script. | |
Law Vehicles | 1 | ||
Time Format | %02d:%02d | The format of the time label (in C format) | |
Time Position X | 0.0015625 | The X-coord of the position of the time label | |
Time Position Y | 0.002232142957 | The Y-coord of the position of the time label | |
Weapon Ammo Format | %d-%d | The format of the weapon ammo label | |
Enable Ads | 0 | Disables ads seen when loading the game | |
Window Name | GTA: San Andreas | The name of the application running | |
Windowed | 0 | Starts the game in full screen or windowed mode |
See also
External links
- GTAForums: Release topic
v · d · e Grand Theft Auto: San Andreas | |
---|---|
File Formats | .b • .col • .cfg • .cut • .dff • .dat • .fxp • .gxt • .ide • .ifp • .img • .ipl • nodes*.dat • .ped • .rep • .rrr • .scm • .set • .txd |
Documentation | Audio • Cryptography • Cutscenes • Game memory • Handling.cfg • Map Listing • Mission Packs • Opcodes • Paths • Replays • Saves • Scripts • Sound Effects • Statistics • Vehicles • Wanted levels |
Tools | CLEO • Collision File Editor II • ENBSeries • G-Tools • IMG Tool • Limit Adjuster • Map Editor • Mod Loader • San Andreas Audio Toolkit • Sanny Builder • TXD Workshop • Magic.TXD |
Tutorials | San Andreas v2.0 Modding • How to create a mission • How to create a script • How to use Map Editor • Vehicle Mod Installation |
Modifications | Design Your Own Mission • Gostown Paradise • GTA: United • Myriad Islands |
Multiplayer | gtaTournament • Multi Theft Auto • San Andreas Multiplayer • (more..) |
Useful links | Community Portal • Discussion Forums • Modding Forums • Mods on GTAGarage.com • Mobile Modding • Opcodes Database |
Gta Sa Windowed Mode Windows 10
rapcentr |
Gta Sa Windowed Mode D3d9.dll
Girl In Blue Clothes
Michael in custom clothes
Rock clothing
[!] If you are having trouble installing the file, seefile installation instructions for GTA San Andreas or ask at the forum.
[!] If you think that this file has already been added to the archive, please let administrator know about this with links to this file and the file that you previously added.